Zu den Artikeln springen
Footbillion
Zurück zum Journal

SchnittmengenArtikel auf Englisch

How crossover values are set

Crossover answers are worth 10 to 150, spread across each prompt's editorial order. What that means, what it does not mean, and how to play it.

Two overlapping rings frame a football player card, a miniature pitch, a globe and a blank flag.

Crossover assigns each accepted player a fixed value within the question's answer list. Values start at 10 and reach 150, following an editorial order. They do not rise when a player is ignored by visitors, and they do not fall when an answer becomes popular.

Understanding that scheme helps you interpret a result without inventing a statistical story behind it. A high value tells you about this question's scoring order, not how many people knew the name.

The order comes before the number

Each question has a list of eligible players arranged editorially. The game spreads values across that order from 10 to 150, rounding the intermediate steps to multiples of five.

That rounding matters. The gaps are not necessarily identical at every position, even though the scale is distributed across the list. You should not infer an exact uniform interval from two adjacent values.

The £ display gives these points a football-value theme. It is not a cash balance, prize amount or transfer assessment. A player at the top of the scale has not been declared a better footballer than someone near the bottom.

Work through a hypothetical list

Imagine a fictional five-answer question, ordered Alex, Blake, Casey, Drew and Ellis. Under the crossover scale, those positions receive 10, 45, 80, 115 and 150. This example demonstrates the scoring method; these invented names are not a game answer list.

Now imagine a different question containing only Alex, Casey and Ellis. Its three positions receive 10, 80 and 150. The question has its own order and scale, even where some identities overlap.

If the editorial order changes between two questions, a shared player can move as well. The identity alone does not carry a permanent numerical value from one prompt to another.

A subset is a separate scoring question

Nationality intersections are not simply full starting elevens with a few answers hidden. They are smaller eligible sets with question-specific values.

That is why remembering a score from a previous full-XI round does not establish the player's value in a later nationality round. The relevant unit is the question-and-answer pair.

The guide to the same name having different values develops that distinction with another worked example. Keep the rule in mind whenever you recognise a player from an earlier game.

What the number cannot tell you

The value is not a live answer percentage, a count of searches, a count of Wikipedia languages, or a measure published by a football governing body. No inference about current visitor behaviour follows from it.

The broader explanation of why rarity values are editorial applies here too. Calling an answer a deep cut describes an editorial judgment within a game, not a verified statement that almost nobody else will choose it today.

A personally familiar defender may sit high in the list; a famous attacker may sit lower. Your own recall order and the question's editorial order are two different things.

Make the answer decision on firmer ground

During a round, establish eligibility first. A speculative high-value candidate gives nothing if it fails the starter, club, final or nationality condition. A correct answer locks the round, so you cannot submit a safe player and then trade up.

You may use your knowledge of the lineup to search beyond the first name that appears. Treat that as a choice about your candidates, not a way to predict an unseen crowd statistic.

The crossover rules guide explains the rest of the round structure. Play a complete crossover game, then inspect its full review. Use the revealed values to understand that particular board while keeping the historical eligibility facts separate from the editor's score scale.

Stelle dein Fußballwissen auf die Probe.

Sieben Fragen. Weniger offensichtliche Antworten. Jeden Tag eine neue Herausforderung.

Weitere Spiele