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Running a best-of series of duels

Duels are unranked and each one is separate, so a series needs its own rules. Best-of formats, tie-breaks and one result link per game for the record.

Two illustrated friends move violet and coral player figures across a shared miniature football pitch.

One duel gives you a winner or a draw on one board. A series gives regular rivals a little more room for changing questions and different decisions, provided you agree on the rules before the first game.

Footbillion treats each duel as a separate unranked match. It does not create an automatic best-of table, carry series points forward or award an overall champion. Keep that layer in a note or spreadsheet, and let the saved result links document the individual games.

Define what best-of means for you

A best-of-three format usually means the first player to two game wins, but draws need a rule. You could replay a drawn game, count it as half a point in a fixed three-game set, or use another agreed approach. State the choice clearly rather than discovering the ambiguity after a tied result.

For a short evening, a fixed number of games with a possible tied series can be simpler than continuing until someone wins. A best-of-five contest requires more time for fourteen-turn games, handoffs and reviews. Choose the size that fits the people, not the grandest-sounding label.

Rotate the opening player

Within a duel, snake order alternates the first pick by question. Across seven prompts, Player 1 opens four times and Player 2 three. Between games, swap who uses Player 1 if you want to share that role across the series.

Record the mapping for each match. The public result identifies Player 1 and Player 2, so a list of links without that note can become confusing after several swaps. Changing the mapping between games is a house arrangement, not a modification to a game already in progress.

Hosting a duel night provides a broader approach if several pairs are taking turns on the same device.

Keep a useful series log

A small table needs only these fields: game number, the two player-number assignments, each saved score, winner or draw, and the result URL. Add a separate column if the group uses a house handicap.

Do not overwrite a saved score with a handicap-adjusted figure and imply that the application recorded it. Keep the underlying totals visible. That makes a later recap much easier to understand.

Sharing duel results explains the link and scorecard options. Copy the completed link while the result is available rather than assuming the normal daily/practice history stores an unlimited record of every duel.

Compare game wins before aggregate totals

Different duels can contain different prompts and unfold under different used-player choices. Summing every £ amount is an optional house format, but it is not automatically a fairer test than counting match wins.

If you choose aggregate scoring, agree on it from the outset and acknowledge those differences. Comparing scores across modes and boards explains why a shared scoring unit does not guarantee identical conditions.

The £ figures are virtual editorial values. Keep the series about football and friendly rivalry rather than treating those numbers as monetary stakes.

Leave space between games

Use the completed review to discuss an interesting condition, then take a short break before the next board. If one person is tired or no longer enjoying the format, ending early is more sensible than forcing a ceremonial final.

A series can also end in a draw if that was part of the agreed format. There is no need to invent a last-minute tiebreaker that advantages whichever player proposes it.

Start a duel, save the first result and maintain a simple external log. Clear rules should make the rivalry easier to enjoy, not harder to administer.

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